Обновление сервера 29.10.2018

Здесь будут описываться все обновления и изменения сервера Silent Hill Nightmare

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IgorP
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Обновление сервера 29.10.2018

Сообщение IgorP »

Обновления сервера 29.10.2018:
- Сервер обновлён до версии 1.36.5.7.
- Версия SourceMod обновлена до 1.9 6260.
- Версия Zombie Plague обновилась до 8.4.3.
- Обновлён Levels Ranks до версии 2.5.0.
- Заменены Mapchooser и RTV плагины.
- Понерфен MAG-7 и Molotov.
- Полностью изменены все настройки оружия.
- Изменены карты на сервере, теперь весь список карт выглядит так:
1. ze_blackmesa_escape_p4
2. zm_cave
3. zm_dacha_rebuild_v2
4. zm_dattack_sf
5. zm_italy_night
6. zm_krusty_krab_a3_csgo
7. zm_little_italy_v3_csgo
8. zm_snowbase_csgo
9. zm_toxic_house3_fix
10. zm_toxic_house2_final
11. zm_westwood_final
12. zm_zombattack_sf
13. zm_zombievillage_sf

ZP Version: 8.4.3 Experimental (October 28 2018)
* Fix of reasons for round end (Only for Linux). Windows will still have wrong reasons because of shitty FireWinCondition: "REASON INDEX" of info_map_parameters entity.

ZP Version: 8.4.2 Experimental (October 27 2018)
* Added checking to different types of knife entities.
* Small changes in the trace system for several weapons.
* Admin groups are work correctly now.
* Skull1 primary attack fix.

ZP Version: 8.4.1 Experimental (October 25 2018)
* Fix with lasermine bumpmap.
* Fix with OnGrenadeCreated forward.
* Fix with sfpistol texture.
* Fix with flare grenade.
* Fix with instant reloading on sfpistol.
* Skull1 was remade to work like standart revolver. Primary button will be blocked until next update. (Until finding normal solution with revolver bug)
* Janus1 view model fix of grenade mesh.
* New way of round termination with map info entity. (Fix for Windows signature crashhg)
* Include generated the .txt files with textures/sound path of models. (Can increase speed of first boot up on slow servers)
* Added missing shoot sound for skull5 and sfsniper.
* Added checking of sound blocks in all addons.
* Fix with redalice & bluealice sounds.
* Fix with janus3, janus11 missing sounds.
* Fix of laser position for sfpistol.
* Change exp effects for balrog1, balrog7 bullets.
* Fix with airburster idle sound path.

ZP Version: 8.4.0 Experimental (October 16 2018)
* Added +25 new CUSTOM weapons. (Old remaked)
* Fix with bazooka looping sound.
* Fix with normal01 class.
* Fix with log translation.
* New gamemode of survivor (sniper).
* Added new runcmd forward for weapons.
* Optimizing system of precahce.
* New 4 classes. + new 6 submodels of hands for each class and for custom weapons.
* Fix with frags and kills in infection.
* New forwards for creating custom weapons easier.
* New customization with info for weapons.ini.
* Added knife menu to weapon list.
* Added skills for humans. + (Same API like for zombies)
* Added 4 new human class with skillls.
* Fix with weapon created forward for grenade, created new forward for grenade creating. (Flare is fixed)
* Added menu with instant change class on infection in cvars. (zp_zombie_class_menu)
* Added menu with instant change class on humanize in cvars. (zp_human_class_menu)
* Arm skin model for survivor. (If someone use standart models)
* Fix with team selecting after round start.
* Fix with sound for some weapons.
* Fix with invivible flying entitites shadows in flashlight.
* Added native with connected/disconnected time which return 32bit unix time. (Store last disconnect time into mysql/sqlite + auto fix of corrupted time , like 0)
* Added respawn for new connected players. (Respawn like on death, so it fully customize) + Block of abuse of reconnect by chcking last connect time.

ZP Version: 8.3.2 Experimental (August 12 2018)
* Added more flexible body/skin variable in weapons.ini for each model.
* Particle system precache improvements.

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